Game Design - Craftland/Sandbox

Jakarta Design Entry Level

Craftland is Free Fire's custom mode ecosystem, delivering curated PUGC (Professionally-Curated User-Generated Content) maps within a sandbox environment.

 

As a Game Design, you will own the direction, design, and production of Craftland maps for Indonesia. This is a hybrid PM + game design role: you will conceive map concepts, lead game design decisions, manage a small in-house developer team (1 backend + 1 asset/visual), and ensure every shipped map is engineered to drive Craftland's core metrics: day-2 Retention (R2), playtime, and participation rate.

 

This role requires strong project management, genuine game design curiosity, deep understanding of Free Fire mechanics, and the ability to grow developer talent in a fast-paced sandbox environment.

Job Description
  1. Own concept and game design direction to create top Craftland PUGC maps
  2. Translate Indonesian player insights and global sandbox/UGC gaming trends into executable, viral-ready map concepts that meaningfully integrate Free Fire elements (characters, weapons, items, mechanics).
  3. Lead end-to-end map production with 2 in-house developers (1 backend, 1 asset/visual creation): briefing, milestone tracking, QA, and launch readiness.
  4. Source and recruit developer talent through game competition initiatives (e.g., Craftland map creation competition); convert top performers into full-time team members.
  5. Define and monitor map performance metrics (R2, playtime, participation), iterate on live maps based on data, and produce structured performance reports.
  6. Own other Craftland operational: In-game maps promotion & maintain ongoing engagement with the existing creator community.
  7. Align with regional Craftland team on direction, content roadmap, and milestones; partner cross-functionally with product, marketing, and community teams as needed.
Job Requirements
  1. Fresh graduate with strong project leadership experience in university organizations OR young professional with 1–2 years of relevant experience (project management, game design, product ops, creative production).
  2. Strong project management capability: able to scope, plan, track, and ship complex production work end-to-end with minimal supervision.
  3. Genuine curiosity for game design: understands what makes games fun, sticky, and retention-driving; able to articulate gameplay loops and design rationale.
  4. Strong understanding of and passion for sandbox/UGC games and viral mobile gaming trends in SEA/Indonesia.
  5. People development mindset: comfortable managing developers, giving constructive feedback, and growing junior creative/technical talent.
  6. Strong analytical and structured thinking; able to connect player behavior data (R2, playtime) to design decisions and iteration plans.
  7. Fluent in Bahasa Indonesia and proficient in English (written and verbal).